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Forventes på lager: 31-01-2026
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
| Forlag | Taylor & Francis Ltd |
| Forfatter | Jason Gregory |
| Format | Multiple-component retail product |
| Sprog | Engelsk |
| Udgave | 4 ed |
| Udgivelsesdato | 31-01-2026 |
| Første udgivelsesår | 2026 |
| Illustrationer | 13 Tables, black and white; 11 Line drawings, color; 107 Line drawings, black and white; 94 Halftones, color; 278 Halftones, black and white; 105 Illustrations, color; 385 Illustrations, black and white |
| Originalsprog | United Kingdom |
| Sideantal | 1424 |
| Indbinding | Multiple-component retail product |
| Forlag | Taylor & Francis Ltd |
| Sideoplysninger | 1424 pages, 13 Tables, black and white; 11 Line drawings, color; 107 Line drawings, black and white; |
| Mål | 254 x 178 |
| ISBN-13 / EAN-13 | 9781041162599 |