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Forventes på lager: 27-02-2026
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
| Forlag | Taylor & Francis Ltd |
| Forfatter | Jason Gregory |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgave | 4 ed |
| Udgivelsesdato | 27-02-2026 |
| Første udgivelsesår | 2026 |
| Illustrationer | 4 Tables, black and white; 11 Line drawings, color; 63 Line drawings, black and white; 55 Halftones, color; 152 Halftones, black and white; 66 Illustrations, color; 215 Illustrations, black and white |
| Originalsprog | United Kingdom |
| Sideantal | 760 |
| Indbinding | Paperback / softback |
| Forlag | Taylor & Francis Ltd |
| Sideoplysninger | 760 pages, 4 Tables, black and white; 11 Line drawings, color; 63 Line drawings, black and white; 55 |
| Mål | 254 x 178 |
| ISBN-13 / EAN-13 | 9781041162575 |