Game Engine Architecture: Volume II, Graphics, Motion and Sound (Bog, Paperback / softback, Engelsk) af Jason Gregory

Game Engine Architecture: Volume II, Graphics, Motion and Sound

(Bog, Paperback / softback, Engelsk)
Forfatter: Jason Gregory



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Forventes på lager: 27-02-2026

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Beskrivelse

In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

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Alle detaljer

Forlag Taylor & Francis Ltd
Forfatter Jason Gregory
Type Bog
Format Paperback / softback
Sprog Engelsk
Udgave 4 ed
Udgivelsesdato 27-02-2026
Første udgivelsesår 2026
Illustrationer 4 Tables, black and white; 11 Line drawings, color; 63 Line drawings, black and white; 55 Halftones, color; 152 Halftones, black and white; 66 Illustrations, color; 215 Illustrations, black and white
Originalsprog United Kingdom
Sideantal 760
Indbinding Paperback / softback
Forlag Taylor & Francis Ltd
Sideoplysninger 760 pages, 4 Tables, black and white; 11 Line drawings, color; 63 Line drawings, black and white; 55
Mål 254 x 178
ISBN-13 / EAN-13 9781041162575