Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Bog, Hardback, Engelsk)

Gamification and Consumer Engagement: Creating Value in Context of ICT Development

(Bog, Hardback, Engelsk)



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Beskrivelse

In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies.

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Alle detaljer

Forlag Springer Nature Switzerland AG
Type Bog
Format Hardback
Sprog Engelsk
Udgave 2021 ed.
Udgivelsesdato 13-11-2020
Første udgivelsesår 2020
Serie Progress in IS
Illustrationer 17 Illustrations, black and white; VIII, 216 p. 17 illus.
Fagredaktør Rimantas Gatautis, Jurate Banyte, Elena Vitkauskaite
Originalsprog Switzerland
Sideantal 216
Indbinding Hardback
Forlag Springer Nature Switzerland AG
Sideoplysninger 216 pages, 17 Illustrations, black and white; VIII, 216 p. 17 illus.
Mål 235 x 155
ISBN-13 / EAN-13 9783030542047