Gamification and Consumer Engagement: Creating Value in Context of ICT Development

(Bog, Hardback, Engelsk)



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Beskrivelse

In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies.

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Alle detaljer

Forlag Springer Nature Switzerland AG
Type Bog
Format Hardback
Sprog Engelsk
Udgave 2021 ed.
Udgivelsesdato 13-11-2020
Første udgivelsesår 2020
Serie Progress in IS
Illustrationer 17 Illustrations, black and white
Fagredaktør Rimantas Gatautis, Jurate Banyte, Elena Vitkauskaite
Originalsprog Switzerland
Sideantal 216
Indbinding Hardback
Forlag Springer Nature Switzerland AG
Sideoplysninger 216 pages, 17 Illustrations, black and white
Mål 235 x 155
ISBN-13 / EAN-13 9783030542047