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Forventes på lager: 13-11-2020
In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies.
| Forlag | Springer Nature Switzerland AG |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 2021 ed. |
| Udgivelsesdato | 13-11-2020 |
| Første udgivelsesår | 2020 |
| Serie | Progress in IS |
| Illustrationer | 17 Illustrations, black and white; VIII, 216 p. 17 illus. |
| Fagredaktør | Rimantas Gatautis, Jurate Banyte, Elena Vitkauskaite |
| Originalsprog | Switzerland |
| Sideantal | 216 |
| Indbinding | Hardback |
| Forlag | Springer Nature Switzerland AG |
| Sideoplysninger | 216 pages, 17 Illustrations, black and white; VIII, 216 p. 17 illus. |
| Mål | 235 x 155 |
| ISBN-13 / EAN-13 | 9783030542047 |