Bemærk: Kan ikke leveres før jul.
Forventes på lager: 02-08-2017
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more.
| Forlag | Taylor & Francis Ltd |
| Forfattere | Josiah Lebowitz, Chris (Instructor Klug |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgivelsesdato | 02-08-2017 |
| Første udgivelsesår | 2017 |
| Originalsprog | United Kingdom |
| Sideantal | 332 |
| Indbinding | Hardback |
| Forlag | Taylor & Francis Ltd |
| Sideoplysninger | 332 pages |
| Mål | 235 x 191 |
| ISBN-13 / EAN-13 | 9781138427464 |