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Forventes på lager: 01-06-2022
This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.
| Forlag | Springer International Publishing AG |
| Forfatter | Adam Crowley |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 2022 ed. |
| Udgivelsesdato | 01-06-2022 |
| Første udgivelsesår | 2022 |
| Illustrationer | XI, 163 p. |
| Originalsprog | Switzerland |
| Sideantal | 163 |
| Indbinding | Hardback |
| Forlag | Springer International Publishing AG |
| Sideoplysninger | 163 pages, XI, 163 p. |
| Mål | 153 x 216 x 19 |
| ISBN-13 / EAN-13 | 9783031001437 |