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Forventes på lager: 01-05-2008
A collection of essays that situates the digital gaming phenomenon alongside broader debates in cultural and media studies. It maintains that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices.
| Forlag | McFarland & Co Inc |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgivelsesdato | 01-05-2008 |
| Første udgivelsesår | 2008 |
| Illustrationer | 15 photos, notes, bibliographies, index |
| Fagredaktør | Melanie Swalwell, Jason Wilson |
| Originalsprog | United States |
| Sideantal | 203 |
| Indbinding | Paperback / softback |
| Forlag | McFarland & Co Inc |
| Sideoplysninger | 203 pages, 15 photos, notes, bibliographies, index |
| Mål | 228 x 161 x 13 |
| ISBN-13 / EAN-13 | 9780786435951 |