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Forventes på lager: 04-06-2019
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
| Forlag | Springer International Publishing AG |
| Forfattere | Georgios N. Yannakakis, Julian Togelius |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgave | Softcover Reprint of the Original 1st 2018 ed. |
| Udgivelsesdato | 04-06-2019 |
| Første udgivelsesår | 2019 |
| Illustrationer | 76 Illustrations, color; 7 Illustrations, black and white |
| Originalsprog | Switzerland |
| Sideantal | 337 |
| Indbinding | Paperback / softback |
| Forlag | Springer International Publishing AG |
| Sideoplysninger | 337 pages, 76 Illustrations, color; 7 Illustrations, black and white |
| Mål | 155 x 235 x 25 |
| ISBN-13 / EAN-13 | 9783319875767 |