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Bemærk: Kan leveres før jul.
Based on the highly successful second edition, this extended edition of SystemVerilog for Verification: A Guide to... Læs mere
Bemærk: Kan leveres før jul.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
Bemærk: Kan leveres før jul.
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout.
Bemærk: Kan ikke leveres før jul.
The main objective of this book is to help students during this difficult learning process. Based on an... Læs mere
Bemærk: Kan leveres før jul.
Bemærk: Kan leveres før jul.
This elegant, collectible book presents the powerful concept art created for Destiny, featuring breathtaking imagery that captures the cinematic feel of its universe.
Bemærk: Kan leveres før jul.
A high-end art book featuring over 300 images taken from the game in the critically and commercially acclaimed Alien franchise. Taking players back to the survival... Læs mere
Bemærk: Kan leveres før jul.
The Art of Borderlands explores the creation and iconic design of Gearbox Software's award-winning hit video game series.
Bemærk: Kan leveres før jul.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game... Læs mere
Bemærk: Kan ikke leveres før jul.
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
Bemærk: Kan leveres før jul.
The Art of Assassin's Creed Origins collates hundreds of concept arts, including sketches, final paintings, and 3D Renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.
Bemærk: Kan leveres før jul.
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.