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In this paradigm-shifting study, W. B. Worthen shows how the dynamics of obsolescence and affective nostalgia that shape the passing of... Læs mere
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Want to work as a game artist in the video game industry? Then this is the book for you. It’s packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.
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This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text. It provides the reader with a toolset that can ‘level up’ their own critical perspectives.
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Comics and Norm-Critical Pedagogy: Gender, Sexuality, and Cultural Identity explores how comics can challenge societal norms and... Læs mere
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This open acess book explores practices of personalisation across the domains of digital culture, healthcare and data science, and argues that they re-articulate relations between economy, politics and culture.
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A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories.
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In this book, artist Chelsea Coon unfolds the theory of enduramorphosis, an emergent strangeness that arises in an endurance performance when the body is pushed to its limit and reacts.
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Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due... Læs mere
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Beginners and professionals have concerns about how to draw heads, hands and feet. This book has solutions for all artists interested in these subjects! Step by... Læs mere
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Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips and tricks that were used in the development of video games.