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The latest edition provides a comprehensive foundation for image and video compression, featuring updated chapters and content, along with several new chapters and sections. It adheres to current international standards, including JPEG standard.
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Master game design and digital art principles simultaneously with this all-in-one... Læs mere
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This book summarizes the current state of legacy media analysis and social media analytics. Topics covered include the evolution of media... Læs mere
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The 15 articles by leading programmers contained in this volume focus on the poweer and convenience of working in screen space.
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This book teaches students and entry-level novices how to create games using the GameMaker engine.
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This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented.
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This book is about capacity building in strategic and non-strategic machine tool technology. Chapters on how to functionally reverse engineer computer... Læs mere
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Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
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The aim of the book is to provide engineers with a practical guide to Finite Element Modelling in Abaqus CAE software. The guide is in the form of... Læs mere