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This volume explores innovations in journalism: the goals and expectations associated with them, promoting and hindering framework conditions, and their social and industrial impact.
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Introducing Autodesk Maya is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this animation... Læs mere
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Digital Media as Ambient Therapy explores the ways mental illness can emerge from our relationships (with ourselves,... Læs mere
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This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of... Læs mere
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This is an introductory textbook focusing on games (specifically interaction and... Læs mere
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For this entry in the Game Design Deep Dive series, it’s a look at how the “soulslike” genre with its unique design became popular over the 2010’s and culminating with one of the bestselling games of 2022 with Elden Ring.
Bemærk: Kan leveres før jul.
This book offers new, multi-disciplinary perspectives on esports, one of the most rapidly growing sectors in the sport and leisure industries.
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This book questions the predominance of “media abundance” as a guiding concept for contemporary mediated politics.
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This foundational resource on tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities.... Læs mere
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The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
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Method, Methodology and Research Design in Artistic Research: Between Solid Routes and Emergent Pathways offers a rich and innovative approach to method, research design and methodology of research in and through the arts.
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This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book... Læs mere