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While other books assume readers know these basics, ‘3D Modeling & Animation: A Primer’ provides the fundamental building blocks in constructing new own worlds of art and 3D design.
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This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better understand the many varieties of virtual experiences.
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This book introduces the basics in game usability and overall game UX mindset and techniques, as well as... Læs mere
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.
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This book is aimed at inspiring the reader to bring productivity and efficiency in any business or academic process through the use of the reader’s own computer. It provides a unique and entertaining way of introducing programming into the user's life through simple examples.
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The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice.
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This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.
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Computer Architectures is a collection of multidisciplinary historical works that unearth sites, concepts, and concerns that catalyzed the cross-contamination of computers and architecture in the mid-20th century.
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This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
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This volume critically analyses the multiple lives of the ‘gamer’ in India. It explores the ‘everyday’ of the gaming life from the player's... Læs mere