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Bemærk: Kan leveres før jul.
The influence of technology on hobbies and leisure time is quickly becoming a regular part of daily life, but how much do we really... Læs mere
Bemærk: Kan leveres før jul.
Bemærk: Kan leveres før jul.
This book provides an industry professional's first-hand perspective on narrative design's practical usage,... Læs mere
Bemærk: Kan leveres før jul.
By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.
Bemærk: Kan leveres før jul.
Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder
Bemærk: Kan leveres før jul.
For this entry in the Game Design Deep Dive series, it’s a look at the shooter genre to discuss its history, design, and immense popularity in the market today. Examines... Læs mere
Bemærk: Kan ikke leveres før jul.
Written with the digital beginner in mind this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book ZBrush will empower you to be the digital artist you always wanted to be.
Bemærk: Kan leveres før jul.
This book talks about the importance of social mechanics in games and how these mechanics evolved across time to accommodate new technologies and new social contexts.... Læs mere
Bemærk: Kan leveres før jul.
This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It... Læs mere
Bemærk: Kan leveres før jul.
Want to work as an Animator in the video games industry? Then this is the book for you; a friendly guide to understanding the industry, offering practical advice and... Læs mere
Bemærk: Kan leveres før jul.
The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games into a new love of programming.
Bemærk: Kan leveres før jul.
This book looks at a range of topics and design issues pertinent to the history, current state of design, and to developing trends within the hobby, industry, and the adjacent field of game scholarship.