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The Metaverse: A Critical Introduction provides a clear, concise and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges and how it is having an impact almost every facet of society.
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An accessible and exciting new textbook that provides students with an in-depth historical and conceptual understanding of the nature and function of media in society.
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This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how... Læs mere
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Create Stunning Renders Using Corona in 3ds Max is a comprehensive step-by-step guide tailored for designers seeking to elevate their visualization skills using the powerful combination of Corona 11 in 3ds Max 2024.
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The book, "Python - A Practical Learning Approach," exemplifies Python's simplicity and versatility with numerous examples, ensuring a seamless learning journey.... Læs mere
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The principal focus of this book is on how games foster human playing, learning, and competing, including how we can design games to do... Læs mere
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Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an... Læs mere
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This book is a first of its kind critical inter-disciplinary introduction to the economic, political, cultural, and technological dimensions of work in the rapidly growing digital media and entertainment industries (DMEI).
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Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting-edge techniques from 22 of the top game AI professionals and researchers, from around the world.
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This book brings together an international group of artists and writers to respond to the question of how our new world orders force us to... Læs mere
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Introducing Autodesk Maya is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this animation... Læs mere
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