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The book offers a fresh perspective on information systems, a field of study and practice currently undergoing substantial upheaval, even as it expands rapidly and widely with new technologies and applications.
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This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better understand the many varieties of virtual experiences.
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This volume brings together an international team of authors to investigate a wide range of issues concerning the fundamental role of media technologies in shaping contemporary emotional life.
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This volume explores how and why we deny, or manipulate, or convert, or enhance reality.
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This book looks back to the early days of new and social media, to examine the potential threat that such technologies and platforms posed to the mainstream corporate media’s gatekeeping, and its ability to exploit, humiliate, and even violate famous women.
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This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.
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TikTok Cultures in the United States examines the role of TikTok in US popular culture, paying close attention to the app’s growing body of subcultures. This timely... Læs mere
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This is an introductory textbook focusing on games (specifically interaction and... Læs mere
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For this entry in the Game Design Deep Dive series, it’s a look at how the “soulslike” genre with its unique design became popular over the 2010’s and culminating with one of the bestselling games of 2022 with Elden Ring.
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This foundational resource on tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities.... Læs mere
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Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
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