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Teaches 3ds Max quickly and effectively. This title offers hands-on experience with the key tools and techniques through step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games and design visualization pipelines.
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Offers an untapped creative approach to thinking and designing with Flash. This work presents techniques for creating reusable templates that reduce costs and... Læs mere
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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively... Læs mere
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This book is a first of its kind critical inter-disciplinary introduction to the economic, political, cultural, and technological dimensions of work in the rapidly growing digital media and entertainment industries (DMEI).
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This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.
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Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting-edge techniques from 22 of the top game AI professionals and researchers, from around the world.
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The Handbook of Cartographic Humanities offers a vibrant exploration of the intersection and convergence between map studies and the humanities through the multifaceted traditions and inclinations from different disciplinary, geographical and cultural contexts.
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This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.
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This book brings together an international group of artists and writers to respond to the question of how our new world orders force us to... Læs mere
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Reflecting proactively on a growing industry “dilemma”, this book explores how publishing businesses can and do successfully experiment and innovate in digital publishing through collaboration.
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Korea's Platform Empire explores the evolution of digital platforms in South Korea’s media sphere, and their global political, economic, cultural, and technological influence.
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This volume explores innovations in journalism: the goals and expectations associated with them, promoting and hindering framework conditions, and their social and industrial impact.