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Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder
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This handbook offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment... Læs mere
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For this entry in the Game Design Deep Dive series, it’s a look at the shooter genre to discuss its history, design, and immense popularity in the market today. Examines... Læs mere
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Written with the digital beginner in mind this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book ZBrush will empower you to be the digital artist you always wanted to be.
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This book talks about the importance of social mechanics in games and how these mechanics evolved across time to accommodate new technologies and new social contexts.... Læs mere
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This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It... Læs mere
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Pedagogical Opportunities of the Review Genre unleashes the pedagogical potential of the review genre, reframing the act of reviewing of cultural products as a communicative practice from a pedagogical perspective.
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Want to work as an Animator in the video games industry? Then this is the book for you; a friendly guide to understanding the industry, offering practical advice and... Læs mere
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The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games into a new love of programming.
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This book looks at a range of topics and design issues pertinent to the history, current state of design, and to developing trends within the hobby, industry, and the adjacent field of game scholarship.
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This timely volume offers an international and cross-disciplinary examination of risk and crisis communication theory and practice in Europe.
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Museum Studies for a Post-Pandemic World demonstrates that digital literacy, creativity, and resilience, as the COVID-19 pandemic has so vividly illustrated, are now vital components of the classroom and of the curator’s toolbox.