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This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.
Bemærk: Kan ikke leveres før jul.
This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four... Læs mere
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This book explores stage conjuring during its "Golden Age", from 1860 to 1910.
Bemærk: Kan ikke leveres før jul.
Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be... Læs mere
Bemærk: Kan ikke leveres før jul.
An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading.
Bemærk: Kan ikke leveres før jul.
With a sense of humor, plenty of examples, and simple tips, this book covers everything from typography to retail presence. Learn how to effectively use graphic design... Læs mere
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This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical... Læs mere
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The influence of technology on hobbies and leisure time is quickly becoming a regular part of daily life, but how much do we really... Læs mere
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This book is a comprehensive study on analog historical simulation games, and explores the theoretical concepts and practical solutions. It... Læs mere
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This book provides an industry professional's first-hand perspective on narrative design's practical usage,... Læs mere
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By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.
Bemærk: Kan ikke leveres før jul.
This book investigates the relationship between the process of Europeanization – the expected rise of a common culture – and the role played by the media in the different regions.