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This book explores and affirms the emergent symbiosis between video games and architecture, including insights from a diverse range of disciplines.
Bemærk: Kan ikke leveres før jul.
This book focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of esports. It has seen the most... Læs mere
Bemærk: Kan ikke leveres før jul.
This book presents readers with a high-level discussion on the creative process for games, demonstrating how our brains work to create ideas, before presenting multiple techniques that can be used to foster and generate creativity among game design teams.
Bemærk: Kan ikke leveres før jul.
This book is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of... Læs mere
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Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player centric stories in games by covering best practices in both crafts using a unified language.
Bemærk: Kan ikke leveres før jul.
Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D... Læs mere
Bemærk: Kan ikke leveres før jul.
The book offers a modern exploration of the intersection of technology and education. It examines the prospects of... Læs mere
Bemærk: Kan ikke leveres før jul.
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical methods.
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This book is a study of the performing arts, the body and language. Inspired by contemporary artistic research and performance philosophy, Esa Kirkkopelto... Læs mere
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This book charts the history of the last 20 years of animation festivals. From Annecy, the oldest animation festival in the world, to... Læs mere
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The book discusses how live-services video games are published and operated to ensure they are fun and engaging. It delves into the core mechanics of player engagement and personalization using the Three LAPs of Operations (3LAP) framework.
Bemærk: Kan ikke leveres før jul.
Digital Media, Projection Design, and Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations.