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Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in... Læs mere
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Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews... Læs mere
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Multi-Modal User Interactions in Controlled Environments investigates the capture and analysis of user’s multimodal behavior (mainly eye gaze,... Læs mere
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?This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective.
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This book is an in-depth exploration of ‘Spec Ops. The Line’, a critically acclaimed video game that subverts its genre by confronting... Læs mere
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This book offers a timely analysis of play and politics woven together to imagine and enact new worlds, democratic and reactionary alike. It will interest media studies, philosophy, cultural studies, games and play studies, and political theory and philosophy.
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This interactive book allows readers to play tic-tac-toe against the book itself. Players can either allow the book to make the first move or take the initiative themselves.
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Education and Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Vol II brings... Læs mere
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This book offers a comprehensive and practical guide to Games User Research (GUR). Blending theory and hands-on experience,... Læs mere
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This interdisciplinary guide is designed to equip aspiring and professional practitioners across game development and related creative fields with the... Læs mere
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This is a comprehensive guide to the process of generating ideas for creating character and environment art. It shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film.