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By the 1980s animated cartoons were seen as an artform in decline. An archaic vestige of the old Hollywood... Læs mere
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This book delivers a unique way of understanding the heart of every first-person military shooter game – its enemies – from within... Læs mere
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Playing with Balance: Game Economy Design is your guide to understanding why games are unlike any other medium: they are built on verbs, not nouns. Players don’t... Læs mere
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Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design, and technology, making the... Læs mere
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Game development is a high-stakes, high-pressure world where failure often feels inevitable, and success relies on navigating uncertainty. This book gives developers, producers, and leaders the tools to manage risk proactively - before it becomes crisis.
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Want to work as a game artist in the video game industry? Then this is the book for you. It’s packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.
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This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text. It provides the reader with a toolset that can ‘level up’ their own critical perspectives.
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Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due... Læs mere
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Beginners and professionals have concerns about how to draw heads, hands and feet. This book has solutions for all artists interested in these subjects! Step by... Læs mere
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Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips and tricks that were used in the development of video games.
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This book uncovers the often overlooked history of Dutch animation, offering fresh insights into the films... Læs mere
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The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.