Søgning på underkategorier- og emner:
Bemærk: Kan ikke leveres før jul.
This book provides a complete overview of character design, starting with the basics of materials, equipment, and software. It explains the processes professional character designers follow to develop characters for publishing, games, and film.
Bemærk: Kan ikke leveres før jul.
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. This work reveals that the key to good... Læs mere
Bemærk: Kan ikke leveres før jul.
Bridging art and innovation, this book invites readers into the processes of artists, curators, cultural producers and historians who are working within new contexts that run parallel to or against the phenomenon of ‘maker culture’.
Bemærk: Kan leveres før jul.
Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Inspired by Roland Barthes’s practice of "semioclasm" in Mythologies, this book offers a "technoclasm"; a cultural critique of US narratives, discourses, images, and objects that have transformed the politics of automation into statements of fact about the "rise of the robots".
Bemærk: Kan ikke leveres før jul.
The first edition of 3D Game Engine Design was an international bestseller that became an industry standard. In a way that no... Læs mere
Bemærk: Kan ikke leveres før jul.
Veteran independent filmmaker Hannes Rall teaches you how to draw and adapt inspiration from copyright-free materials like fairy tales, myths, and classic literature, making it easier than ever to create your own compelling narrative.
Bemærk: Kan ikke leveres før jul.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine.