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Bemærk: Kan ikke leveres før jul.
In this collection, award-winning writer, Chris Robinson, looks at a wide range of films, topics (sex, censorship, cultural politics, programming, felt, gifs, VR, dogs) and filmmakers such as Masaaki Yuasa, Xi Chen, Gil Alkabetz, Jacques Drouin, Bordo, Rosto, and many others.
Bemærk: Kan leveres før jul.
Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
Bemærk: Kan leveres før jul.
Game communities are inevitable – in fact, they’re one of the main features of a game. How can our online interactions be better,... Læs mere
Bemærk: Kan ikke leveres før jul.
Game communities are inevitable – in fact, they’re one of the main features of a game. How can our online interactions be better,... Læs mere
Bemærk: Kan ikke leveres før jul.
Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.
Bemærk: Kan leveres før jul.
Bemærk: Kan ikke leveres før jul.
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games.
Bemærk: Kan leveres før jul.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design.
Bemærk: Kan leveres før jul.
This book proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.
Bemærk: Kan leveres før jul.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game... Læs mere
Bemærk: Kan ikke leveres før jul.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design.
Bemærk: Kan ikke leveres før jul.
This book proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.