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Event-Database Architecture for Computer Games proposes the first explicit software architecture for game... Læs mere
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Our modern world is dominated by giant media companies, and increasingly they don’t so much sell story, characters or gameplay as they do their setting. Fictional... Læs mere
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Our modern world is dominated by giant media companies, and increasingly they don’t so much sell story, characters or gameplay as they do their setting. Fictional... Læs mere
Bemærk: Kan leveres før jul.
Based on archival research, personal interviews, published memoirs, but also perceptive analyses of Khitruk’s production of films... Læs mere
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This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.
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Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives.
Bemærk: Kan ikke leveres før jul.
Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives.
Bemærk: Kan ikke leveres før jul.
This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher.
Bemærk: Kan leveres før jul.
This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher.
Bemærk: Kan ikke leveres før jul.
This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive... Læs mere
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Every writer dreams of creating their own game world and telling their own stories. If you’re writing for Star Wars or Assassin’s Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay that groundwork?
Bemærk: Kan ikke leveres før jul.
Every writer dreams of creating their own game world and telling their own stories. If you’re writing for Star Wars or Assassin’s Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay that groundwork?