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Virtual reality allows a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances have led to... Læs mere
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In the last two decades, several studies using Virtual Reality have been conducted to understand human behavior. The book approaches different perspectives that link human... Læs mere
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Data has emerged as a key component that determines how interactions across the world are structured, mediated and represented. This book... Læs mere
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This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the... Læs mere
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This book is about the life and work of the late Adam K. Beckett.
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In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games.
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Producing New and Digital Media is your essential guide to understanding new media, taking a deep dive into such topics as the cultural and social impacts of the web, the importance of digital literacy, and creating in an online environment.
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