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Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt... Læs mere
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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques... Læs mere
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques... Læs mere
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Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design.
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Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design.
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The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
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The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Bemærk: Kan ikke leveres før jul.
Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt... Læs mere
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This new collection will cover the development of the study of Religion and the Internet over the past three decades, highlighting the core research topics, approaches and... Læs mere
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Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry.
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Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry.