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Presented as an official combat-issued handbook that has been misplaced by its owner, the book pairs stunning original illustrations with an engaging narrative that showcases the statistics and history of the essential units, vehicles, weapons, and battlegrounds.
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In The Art of XCOM 2, readers get a look at the concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating... Læs mere
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Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our... Læs mere
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A gorgeous, scientifically up-to-date exploration of the prehistoric world, written and illustrated by leading palaeontologists.
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Delve into the world of Marvel's Avengers in this extraordinary collection of art. Packed with concept art, final designs, storyboards, and artist commentary.
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Based on the bestselling Total War[trademark] franchise, this volume includes full colour concept and development art throughout, as well as creator and artist commentaries.
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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.
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Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
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The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary... Læs mere
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Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.
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This book goes into the nuts and bolts of video game development from the perspective of a veteran designer with over 20 years in the industry.
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