Søgning på underkategorier- og emner:
Working with the Web Audio API is the definitive and instructive guide to working with the Web Audio API. It provides a powerful and versatile system for controlling audio... Læs mere
This Handbook provides a comprehensive overview of the expanding field of Audio Description, the practice of rendering the visual elements of a multimodal... Læs mere
Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine.
The Live Music Business: Management and Production of Concerts and Festivals, Third Edition, shines a light on the enigmatic live music business, offering a wealth of inside advice and trade secrets to artists and bands looking to make a living in the industry.
Mathematical Music offers a concise and easily accessible history of how mathematics was in fact used broadly to create music.
Introduction to Digital Music with Python provides a foundation in music and code for the beginner and shows how coding empowers new forms of creative expression while simplifying and automating many of the tedious aspects of production and composition.
Immersive Sound Production is an introduction to the successful production of immersive sound for live sports and entertainment.
Coproduction in the Recording Studio details how recording studio environments affect performance in the vocal booth.
Production Management in Live Music is a handbook for the aspiring production manager looking to... Læs mere
This book takes the reader step-by-step through the process of developing synthesizer modules. Covering everything from theory to practice and using the... Læs mere
Innovation in Music: Performance, Production, Technology, and Business is an exciting collection comprising of cutting-edge articles on a range of topics, presented under the main themes of artistry, technology, production, and industry.
This edited collection considers various meanings of the "Spotification" of music and other media. It represents the latest research and theory on the conversion of mass markets for recorded music to streaming services.