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Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.
This textbook presents an introduction to signal processing for audio applications. The book starts with a definition of sound and goes on to discuss digital audio... Læs mere
Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to... Læs mere
This complete guide to the Avid S6 console offers the best techniques and practices from a seasoned industry veteran, Curt Schulkey, for utilizing its unique features and functions.
3D Audio offers a detailed perspective of this rapidly developing arena.
Composing Audiovisually interrogates how the relationship between the audiovisual media in these works, and our... Læs mere
The Creative Electronic Music Producer examines the creative processes of electronic music production, from idea discovery and perception to the power of improvising, editing, effects processing and sound design.
In this edited volume, contributors explore an essential element of the influential television series Twin Peaks: the role of music and sound. This collection... Læs mere
Drum Sound and Drum Tuning assists drummers, sound engineers and music students in learning critical skills related to drum sound and achieving an optimised and personalised drum kit setup.
’Doing Research in Sound Design‘ gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of... Læs mere
Sound for Moving Pictures presents a new and original sound design theory called the Four Sound Areas framework, offering a conceptual template for constructing, deconstructing, and communicating all types of motion picture soundtracks.
Leading with Sound is the must-have companion guide to working on video game projects.