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This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses.
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The new book by artist, diver and editor-in-chief of an underwater magazine Jürgen Claus is a milestone among the books dedicated to the... Læs mere
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Soundwalking brings together a diverse group of scholars, artists and activists in one of the first comprehensive studies of soundwalking - the practice... Læs mere
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Worldbuilding Together is a book focused on providing a deep dive into worldbuilding for video games, but with an explicit focus on how narrative designers can collaborate with other job disciplines in doing so.
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The overall theme of this book is the relationship between the contents of grammatical formalisms and their real-time realizations in machine or biological... Læs mere
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The Hands-on Guide to Video Blogging and Podcasting provides tremendous value to those content publishers,... Læs mere
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A ground-breaking volume exploring the historical perspectives, methodologies and theoretical underpinnings that shape audio in educational settings. Bringing... Læs mere
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A ground-breaking volume exploring the historical perspectives, methodologies and theoretical underpinnings that shape audio in educational settings. Bringing... Læs mere
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This book covers everything you need to know to be able to master the fundamentals of location sound recording and postproduction sound,... Læs mere
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This collection interrogates and stimulates deep, cross-disciplinary engagement with the various understandings and interplays of ‘radio modernisms’ from... Læs mere
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Designing Software Synthesizer Plugins in C++ provides everything you need to know to start designing and writing your own synthesizer plugins.