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Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way.
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This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.
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With accessible language for both beginner and advanced readers, this book contains countless illustrations, includes tips and tricks for all... Læs mere
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Moylan investigates how the process of recording a song transforms it into a richer experience and articulates how the unique elements of recorded sound provide essential substance and expression to recorded music.
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A comprehensive introduction to the art of sound for games and interactive media using... Læs mere
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This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.
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Self on Audio: The collected audio design articles of Douglas Self, Third Edition is a collection of articles written by the author for Electronics World, Linear Audio, and Elektor between the years 1979 and 2014.
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