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This book takes the reader step-by-step through the process of developing synthesizer modules. Covering everything from theory to practice and using the... Læs mere
Digital Sampling is a book about the design and use of sampling technologies that have shaped the sounds of popular music. Discusses Fairlight... Læs mere
Digital Audio Editing gives you the techniques, from the simplest corrective editing like cutting, copying, and pasting to more complex creative editing, such as beat mapping and time-stretching.
The edition expands on loudspeaker configurations and design issues, sound reinforcement issues, more on lowpass and highpass filters, and may other filters.
The edition expands on loudspeaker configurations and design issues, sound reinforcement issues, more on lowpass and highpass filters, and may other filters.
This book presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats. By... Læs mere
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.