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This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation.
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This book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data.
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The improvement affects the prediction of dialogue metrics that are related to dialogue efficiency and dialogue effectiveness.Furthermore, the book describes a parameter-based data model, as well as a related framework.
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain... Læs mere
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Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.
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The book provides readers with a comprehensive overview of the state of the art in the field of gait and balance rehabilitation.
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This book presents a collection of research findings and proposals on computer science and computer engineering, introducing readers to essential concepts, theories, and applications.
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Considering that the ICF conceptual framework is accepted within the healthcare domain, the use of its concepts and terminologies to promote... Læs mere
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The three-volume set LNCS 10918, 10919, and 10290 constitutes the... Læs mere
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This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018.