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This book reports on advanced topics in the areas of wearable robotics research and practice.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan leveres før jul.
Bemærk: Kan ikke leveres før jul.
The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This second edition of The UX Careers Handbook, offers you all the great advice of the first edition—freshly updated—plus a new chapter on critical soft skills, much more on becoming a UX leader, and a 17th user experience (UX) career pathway.
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This book introduces the basics in game usability and overall game UX mindset and techniques, as well as... Læs mere
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The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice.
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Future-Proofing addresses the problems of sustainability in IT research projects. It provides a conceptual framework which allows readers to... Læs mere
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Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.