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This book constitutes the refereed proceedings of the 18th International... Læs mere
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The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. / Crucial Properties of Experience / Three Good Reasons to Consider Experience / A Model of Experience / Reflections on Experience Design
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Table of Contents: Introduction / Common Agile Methods /Agile Culture / Best Practices for Integrating UX with Agile / Structure of a User-Centered Agile Process / Structuring Projects / Conclusion
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Table of Contents: Introduction / The Global Positioning System / Infrared and Ultrasonic Systems / Location Esimation with... Læs mere
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This lecture provides an introduction to cyber foraging, a topic that lies at the intersection of mobile and cloud computing. Cyber foraging... Læs mere
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Table of Contents: Preface / Basics of Quality of Service in Wireless Networks / QoS-Aware Resource Allocation / Bandwidth Management / Delay Management / Routing / Acknowledgment / References / Author Biography
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Table of Contents: From the Newton to the iPhone / iOS / Android / Windows Phone / Mobile Web / Platform-in-Platform: Location-Based Services (LBS) / The Future of Mobile Platforms / TwitterSearch Sample Application
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This book will give you a practical overview of several methods and approaches for designing mobile technologies and conducting mobile user research, including how to understand behavior and evaluate how such technologies are being (or may be) used out in the world.
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This includes a critical discussion of interaction, the identification of links between the key aspects of interaction, and the formulation of research topics for future work with a focus on interaction.
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As specific examples, this book details GPGPU usages to produce fast enough visualization to be interactive with improved brushing... Læs mere