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Manual of Digital Museum Planning explains how to plan, build and successfully manage the electronic architecture that houses your institution in the 21st century. Here... Læs mere
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This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game... Læs mere
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Collins Big Cat supports every primary child on their reading journey from phonics to fluency. Top authors and illustrators have created fiction and non-fiction books... Læs mere
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A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives.
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An accessible, nontechnical overview of active touch sensing, from sensory receptors in the skin to tactile surfaces on flat screen displays.
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Explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society.
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Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector.
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