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Virtual Culture marks a significant intervention in the debate about access and control in cybersociety exposing the ways in which the Internet... Læs mere
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In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give... Læs mere
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"Building games and apps with Google Daydream and Unity"--Cover.
Bemærk: Kan ikke leveres før jul.
A guide to setting up systems that can utilize the Internet to access and send information from one network to another, yet remain secure from unauthorized viewers. Four specific solutions are treated, including Layer two tunneling through PPTP or L2TP.
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This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques.
Bemærk: Kan leveres før jul.
Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed.
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As simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? War Games is an essential... Læs mere
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A collection of interdisciplinary essays that examine how the internet has affected conceptions of community and public life.
Bemærk: Kan ikke leveres før jul.
John V. Pavlik argues that a new form of media has emerged: experiential news, which delivers not just news stories but also news experiences, in which the consumer engages as a participant or virtual eyewitness in immersive, multisensory, and interactive narratives.