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The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.
This LNCS conference set constitutes the proceedings of the First International Conference on Extended Reality, ICXR 2024, Xiamen, China, held during November 14–17, 2024.
What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? In... Læs mere
As technology continues to advance, the Internet is evolving into what is often referred to as Web 3.0. Finally, it explores Web 3.0 through comparative analysis,... Læs mere
The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world.
This book collects contributions which showcase the impact of new augmented reality (AR) and artificial intelligence (AI) technologies considered jointly in the fields of cultural heritage and innovative design.