for at udvide
kategorilisten.
Søgning på underkategorier- og emner:
This text is designed for a CS2 data structures course using C++ as the base programming language. It introduces Object-Oriented Programming concepts in the... Læs mere
How did we end up here, masters of scientific insight, purveyors of ever more powerful technologies, astride the burning planet that created us, and now responsible for cleaning up the mess and determining the future direction of all of life? And what do we do about it?
This book introduces the reader not only to the mathematical foundation but also to the programming paradigms encountered in modern hybrid software-hardware scientific computing.
The book is written to be accessible and useful to those with no prior experience of Python, but... Læs mere
Programming Language Explorations helps its readers gain proficiency in programming language practice and theory by presenting both example-focused, chapter-length... Læs mere
As Android apps continue to grow in popularity and an associated job market emerges, the ability to develop software and applications for Android smartphones will only grow more relevant in the foreseeable future.
This book talks about the importance of social mechanics in games and how these mechanics evolved across time to accommodate new technologies and new social contexts.... Læs mere
This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It... Læs mere
The proposed book is designed as a reference text and provides a comprehensive overview of conceptual and practical knowledge... Læs mere
Want to work as an Animator in the video games industry? Then this is the book for you; a friendly guide to understanding the industry, offering practical advice and... Læs mere
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.
The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games into a new love of programming.