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Teaches 3ds Max quickly and effectively. This title offers hands-on experience with the key tools and techniques through step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games and design visualization pipelines.
Contains a collection of the lectures of the invited speakers presented at the International Conference of Computational methods in Science and... Læs mere
This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of... Læs mere
A guide to publishing content in the DVD-Video, DVD-ROM, and WebDVD formats. It helps readers learn what they need to... Læs mere
Offers an untapped creative approach to thinking and designing with Flash. This work presents techniques for creating reusable templates that reduce costs and... Læs mere
Presents a description and analysis of the concepts, processes, and technologies used in the development and implementation of an effective customer... Læs mere
Details mathematical and numerical methods for medical images and data. It presents various mathematical... Læs mere
Iterative dynamic programming (IDP) has been refined to handle inequality state constraints and noncontinuous functions. This book offers a comprehensive presentation of... Læs mere
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively... Læs mere
This book develops a relational, situated approach to algorithms.