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He has authored more than 60 papers in respected conference proceedings and journals, including IEEE INFOCOM, ACM Mobihoc, IEEE JASC, IEEE/ACM ToN, IEEE TPDS, IEEE TMC, etc.
This book develops survey data analysis tools in Python, to create and analyze cross-tab tables and data visuals, weight data, perform hypothesis tests, and handle special survey questions such as Check-all-that-Apply.
This book provides readers with a single-source reference to static-single assignment(SSA)-based compiler design.
This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays.
This book presents a comprehensive guide to the design of playing robots and the related play experiences.
Topics like the Talavera Manifesto for quantum software engineering, frameworks for hybrid systems, formal methods for quantum software engineering, quantum software modelling languages, and reengineering for quantum software are covered in this part.
The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available.
Specifically, it views digitalization across different organizational levels, such as the level of individuals,... Læs mere
As mobile cloud computing, as well as green computing, will have a major impact on the quality of science and society over the next few years, its knowledge will enrich our... Læs mere
Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works.