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This book explores the principles of level design through the context and history of architecture. Written by a game developer and professor trained in architecture, it is one of the first books to integrate architectural and spatial design theory with the field of level design.
This book discusses key concepts such as multi-agent systems, agent communication, and distributed problem-solving. The readers will gain an understanding of how these agents interact within a network, sharing information and resources to make decentralized decisions.
Intuitive Biostatistics with Python is a practical guide that teaches essential statistics to the life sciences community using the popular Python programming language.
Presents reviewed and revised papers from the fifth and sixth DIMACS Implementation Challenge... Læs mere
This book offers a rigorous and forward-looking exploration of one of the most consequential frontiers in modern computation: the use of quantum mechanics to accelerate search, optimization, learning, simulation, and secure information processing.
This multi-author book brings together a slew of industry professionals who delve into the latest trends in the software... Læs mere
Principles of Game Audio and Sound Design is a comprehensive introduction to the art... Læs mere
This book presents a comprehensive exploration of this emerging paradigm. It brings together cutting-edge research, practical applications, and interdisciplinary perspectives to illustrate how intelligent algorithms and connected medical devices are reshaping modern healthcare.
What Games Mean: Understanding Games as Art relates games to established artforms through painting movements, auteur theory, music albums, and documentary. Each chapter discusses the history of the art movement in question and then reads games through those lenses.