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The idea behind POSIX threads is to have multiple tasks running concurrently within the same program. This book features realistic examples, a look behind the scenes at the implementation and performance issues, and special topics such as DCE and real-time extensions.
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With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a... Læs mere
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Volume I takes an integrative approach to the subject of electromagnetics by supplementing quintessential "old... Læs mere
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With a focus on how to design and implement a PLC, this set explains hardware and associated basic concepts, intermediary... Læs mere
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This handbook reflects the tremendous growth in the field, over the past two decades. Through contributions from... Læs mere
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This handbook reflects the tremendous growth in the field, over the past two decades. Through contributions from... Læs mere
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Explains how to use flex and bison to solve your problems quickly - whether you're interpreting code, configuration files, or any other structured format. This book covers the same core... Læs mere
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With ideas, techniques, and algorithms, this text aims to provide game developers of all levels with tips and tools. Written by game programming experts, each contribution... Læs mere
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Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.
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