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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques... Læs mere
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques... Læs mere
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Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design.
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Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design.
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This textbook intends to be a comprehensive and substantially self-contained two-volume book covering performance,... Læs mere
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The book is divided into two volumes. Volume One in particular focuses on relevant activities in three... Læs mere
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The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
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The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Bemærk: Kan ikke leveres før jul.
This textbook intends to be a comprehensive and substantially self-contained two-volume book covering performance, reliability, and availability evaluation... Læs mere
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Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry.
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Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry.