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3ds Max Basics for Modeling Video Game Assets is a project-based... Læs mere
3ds Max Basics for Modeling Video Game Assets is a project-based... Læs mere
Digital Storytelling: A Creator’s Guide to Interactive Entertainment, 5th edition, explores current developments in digital media narratives across major genres and platforms, from video games to mobile devices and transmedia storytelling, including the growing influence of AI.
Digital Storytelling: A Creator’s Guide to Interactive Entertainment, 5th edition, explores current developments in digital media narratives across major genres and platforms, from video games to mobile devices and transmedia storytelling, including the growing influence of AI.
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques... Læs mere
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design.
This textbook intends to be a comprehensive and substantially self-contained two-volume book covering performance,... Læs mere
The book is divided into two volumes. Volume One in particular focuses on relevant activities in three... Læs mere
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
This textbook intends to be a comprehensive and substantially self-contained two-volume book covering performance, reliability, and availability evaluation... Læs mere