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First realized in the 1980s by Lenstra, Lenstra, and Lovasz, the LLL algorithm was originally intended to factor... Læs mere
Starting with the most basic notions, this text introduces all the key elements needed to read and understand current research in the field. The first... Læs mere
This collection of case studies presents the latest interdisciplinary research and applications of games user research in determining and developing usability.... Læs mere
This book provides fundamental notions of information and its consequences for information service success, business... Læs mere
Systems Analysis and Design lies at the core of the Information Systems discipline. MIS scholars and
In this edited collection, the new science of complexity is explained and illustrated through the journeys of... Læs mere
This book explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Holland... Læs mere
This practical guide offers data scientists, engineers, and researchers a hands-on approach to working with 3D data using Python. From 3D reconstruction to 3D deep learning... Læs mere
An interdisciplinary collection, this volume draws on considerable expertise from scholars and practitioners to address the... Læs mere
Developed by the leading scientists in the field, Designing for Situation Awareness: An Approach to User-Centered... Læs mere
This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.
This book explores the exciting world of quantum computing, from its theoretical foundations to its practical... Læs mere