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This book covers five fundamental pillars paving the road towards future of connected autonomous electric vehicles and smart cities. The connectivity... Læs mere
The field of Rock Mechanics and Rock Engineering utilizes the basic laws of Continuum Mechanics and the techniques developed in... Læs mere
This book records the author’s years of feelings and experiences in the software industry. In his own... Læs mere
Using R for Bayesian Spatial and Spatio-Temporal Health Modeling provides a major resource for those interested in applying Bayesian methodology in small area health data studies.
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions. It is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.
The book discusses how to succeed as a software systems architect despite the politics, budgets, setbacks, personnel issues, and technological challenges. It... Læs mere
In Game Design Deep Dive: Trading & Collectible Card Games, game design analyst Josh Bycer is back to discuss the deck building genre. Perfect for students and designers to learn about designing deck builders and card-based games.
The book is a detailed guide that will help developers and coders do more with d3.js. It discusses the basics in brief, and then moves on to more advanced and detailed exercises to help readers quickly gain the required knowledge
This book is a detailed guide that will help developers and coders do more with Three.js. It covers the basics in brief, and then moves on to more advanced and detailed exercises to help readers quickly gain the required knowledge.
This book brings the reader up to date with developments in the thinking about consciousness in AI, and examines the implications this has for humans as a species.It... Læs mere
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry.