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This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented.
This book is about capacity building in strategic and non-strategic machine tool technology. Chapters on how to functionally reverse engineer computer... Læs mere
Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
From Parallel to Emergent Computing provides a visionary statement on how computing will advance in the next 25 years and what new fields of science will be involved... Læs mere
This book explores software's pivotal role as the code that powers computers, mobile devices, the Internet, and social media.
This book presents the basics of Discrete Mathematics and its applications to day-to-day problems in several areas. This book is... Læs mere
The future of Internet security does not lie in doing more of the same. It requires not only a new architecture, but the means of securing... Læs mere
Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by... Læs mere
The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.
The book explains the concepts behind microservices, discovery of microservices and how individual services can be combined to yield composite service(i.e., service composition) and techniques of service composition.