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Bioinformatics is constantly evolving, but a core body of algorithmic ideas for a problem-solving approach in the field has emerged. This handbook stresses that approach as it covers all relevant areas of computational biology and bioinformatics.
This second edition of Grune and Jacobs' brilliant work presents new developments and discoveries that have been made in the field of parsing, or syntax analysis. Parsing has been and continues to be an essential part of computer science and linguistics.
Presents information on the use of several algebraic techniques in analyzing the AES. This book is useful for academic and industry researchers in cryptology as well as for advanced-level students.
Environmental Informatics is a fast growing field which deals with all... Læs mere
The text discusses the fundamentals, frameworks, and practical applications of cognitive and smart computing in diverse areas such... Læs mere
This book presents a comprehensive overview of how Artificial Intelligence is revolutionizing the fields of biochemistry, biomedical... Læs mere
This book offers a timely analysis of play and politics woven together to imagine and enact new worlds, democratic and reactionary alike. It will interest media studies, philosophy, cultural studies, games and play studies, and political theory and philosophy.
This book studies different classification, detection and decision fusion algorithms, and helps practitioners deal with uncertainty in their data sets.
Ideal for engineers, researchers, and technology leaders, this book provides both inspiration and actionable... Læs mere
This interactive book allows readers to play tic-tac-toe against the book itself. Players can either allow the book to make the first move or take the initiative themselves.
Managing and Mining Graph Data is a comprehensive survey book in graph management and mining. It contains extensive surveys on a variety of important graph topics such as... Læs mere
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.