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This book constitutes the refereed proceedings of the 10th International Conference on... Læs mere
This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an of video games from their beginning to the present day.
This is a practical guide for writers, students, producers, career... Læs mere
Beginner to Intermediate user level
Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors... Læs mere
This book provides readers with a vocabulary to articulate and build their games writing practice, whether studying games or coming to games from another... Læs mere
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works.
Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.
This book addresses the new interaction modalities that are becoming possible... Læs mere
Intermediate to Pro level readers