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The aim of this book is to inform readers about mHealth, from its history to the current research developments and challenges related to... Læs mere
Written by a professional game writer who also teaches his craft this updated edition of Character Development and Storytelling. New examples, new game... Læs mere
Making a great board game and pitching it to publishers are 2 completely different things. If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take.
Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions... Læs mere
Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and... Læs mere
This book offers critical perspectives on the digital ‘iconic’, exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society.
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development.... Læs mere
Cyberspace is a critical part of all of our lives. Unfortunately, many of those in the position to do something about cybersecurity do not have the skills to understand the... Læs mere
This book provides a comprehensive introduction to consumer health informatics, and focuses on designing, developing, and marketing tools... Læs mere
Recent Advances in Security, Privacy and Trust for Internet-of-Things (IoT) and Cyber-Physical... Læs mere
The book demonstrates digital forensics and cyber investigation techniques with real-world applications. It examines hard disk analytics and style architectures, including Master Boot Record (MBR) and Guide Partition Table (GBT) as part of the investigative process.
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.